Welcome to issue seven of Ludogogy Magazine – ‘For the Players’
This issue looks at player experience, and how it informs our practice as professionals. It examines how we design for player experience, and what our own history as players brings to our work. This analysis can be theoretical, or in itself, playful, looking at how favourite games, or even game mechanisms have stayed with us as design motifs.
The design of play is always an act of co-creation with the player, sometimes literally, but even when the games designer works alone they must have one eye on this future ‘collaboration’. As designers we can only make games systems and pieces. These can only become experiences through the player
- Why playful thinkers are enjoying 2020
- What Sami learned through playing D&D
- How to make failure motivating
- Why Bananagrams rather then Scrabble is the game to play during a pandemic
- Much more
We are now accepting articles for the next two month’s issue ‘The Wargames Issue’ (Deadline 25 Oct) – In the broadest sense, how wargames (or their design principles) can be used both for defense applications, and for civilian / business applications too, and ‘Systems Thinking’ (deadline 27 Dec) – How can games be used for systems learning? In what ways can games be seen, and designed, as systems? What does systems thinking bring to the practice of learning, and games, design? etc.
Send proposals or drafts to email@example.com
Stay Home, Stay Safe, Stay Playful