Welcome to issue eleven of Ludogogy Magazine – Changes
The idea of Change is where many believe that games and gamification find their natural overlap with learning. Gamification, for some, is pretty much synonymous with the idea of behaviour change, and has attracted quite a bad reputation because of it, reminding us of rats pressing levers in a ‘Skinner Box’, for example.
Gamification, I like to think has moved on a lot since the early days, and in frameworks such as Yu-kai Chou’s Octalysis and Andrzej Marczewski’s Hexad we see less behaviourism and much more that is about designing for satisfying human needs.
Games for learning gives us a lot of scope for approaching change. Learning through experience allows us to make changes as we play, to try different strategies to achieve a goal, as well as utilising that staple aspect of games-based learning, learning from failure in a safe space. The different worlds and personas we can inhabit when playing, help us to change our minds in all sorts of ways.
We have been, and are still, going through a period of unprecedented change, in how we live work, socialise and relate to each other. I hope you find plenty in this issue to think about.
- How Games-based Learning makes Corporate Training Better
- How Player Agency Changes the Course of a Game
- A Roundup of the Playful Creative Summit
- How a Board Game Helped to Change Agricultural Practices for the Better
- Pizza-making for Fun and Team Performance Improvement
- Much more
We are now accepting articles for the next two month’s issues
- Issue 12 (July) ‘Debriefing and Feedback’ – deadline 27 June- Building feedback mechanisms into games, best practise in debriefing playful experiences, feedback and rewards in gamification, how we can help players with sense-making, gameful facilitation processes etc.
- Issue 13 (September) ‘Make or Break’ – deadline 29 August – Two really important aspects of designing games are prototyping and playtesting. What are the do’s and don’ts, prototyping frameworks, stories of playtests that went well, or went awry. Maybe we’ll even run a few live playtests.
Send proposals or drafts to email@example.com
Stay Home, Stay Safe, Stay Playful