Welcome to issue ten of Ludogogy Magazine – Futurism
This issue looks at Futurism in a very broad sense, looking at games that encourage us to peek into possible futures, how games teach us the skills of planning ahead, and indeed exploring what may be in store for the future of the fields of games and play themselves.
This issue has been a really interesting one to work on, and unusually it contains some ‘fiction’ as well as our usual non-fiction articles. Inevitably, looking forward means that we are exploring the unknown. We cannot truly see into the future – to make firm predictions, but we can use techniques that explore what is already happening and the likely future scenarios that may emerge as a result (scanning for ‘signals of change’ and using foresight techniques).
- The future of gamification in education
- What and how we will play in 2040
- Teaching players to think and plan ahead
- Sex and intimacy during the COVID-32 pandemic
- Much more
We are now accepting articles for the next two month’s issues
- Issue 10 (May) ‘Changes’ – deadline 25 April – Designing games or gamification to drive behaviour change. How is change represented in game narrative? Games for self-help or improvement. Coping with change (such as Covid-19) in a design team. Games around life-changes (adolescence, changing school, bereavement) etc.
- Issue 12 (July) ‘Debriefing and Feedback’ – deadline 27 June- Building feedback mechanisms into games, best practise in debriefing playful experiences, feedback and rewards in gamification, how we can help players with sense-making, gameful facilitation processes etc.
Send proposals or drafts to email@example.com
Stay Home, Stay Safe, Stay Playful