Welcome to issue two of Ludogogy Magazine – ‘Games People (want to) Play’
This issue is all about motivation. Motivation is one of the most mentioned reasons for using games in learning or gamification in work settings. But it is a very complicated concept. What really motivates some people leaves other completely cold. So for designers, motivation is definitely a non-trivial challenge.
Prepare yourself for that challenge by finding out:
- How to design to please different player types
- What to do if people ‘don’t like games’
- Why you should keep your player smart and how to do it
- Where ‘Fun’ and ‘Joy’ fit into gameful design
- Much more