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Issue: June 2020 - Dream Teams

Welcome to issue four of Ludogogy Magazine – ‘Dream Teams’

This issue is all about how games can help with the tricky business of getting teams to function well. And as we are now living and running our businesses in the shadow of Covid-19, we also look at how we can keep our teams connected in a world of remote working

Explore:

  • Gamifying your Zoom meetings
  • Lego® Serious Play® for workplace wellbeing
  • Converting a boardgame for online
  • The REMOTE framework from the Octalyis Group
  • Much more

We are now accepting articles for next month’s issue ‘Once upon a Time’ – on all aspects of narrative and storytelling. Send proposals or drafts to info@ludogogy.co.uk

Stay Home, Stay Safe, Stay Playful

PERMAH model in lego

Building Wellbeing, One Brick at a Time

20th June 2020 Theresa Quinn 1

I don’t know about you but I felt inundated with challenges during lockdown; 30 day fitness challenges, social media challenges, learn a skill, become fluent in another language. It’s been exhausting just reading them. Coping […]

Five Ways to Design Collaborative Games

20th June 2020 Terry Pearce 0

In a previous article for Ludogogy, I explored why it’s important that not all learning games are competitive, especially when teambuilding is a key aim. But If we don’t have that simple crutch to reach […]

REMOTE framework

THE REMOTE FRAMEWORK: Guide to Remote Working

20th June 2020 Joris Beerda 2

Turbulent times for engagement The world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many […]

Changing a classic board game to online: A look behind the scenes

20th June 2020 Christian Marko 1

As we believe in the power of play, one of our approaches in order to develop teams is to set learning arenas built by our Serious Games. The last month’s “Lord McGroundwork’s Shipyard”, our new […]

The next big thing: paper planes and bits

20th June 2020 Erik Agudelo 2

Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]

Counterstrike screenshot

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to win has been a well-established norm when it comes to games and as someone […]

Gamification of virtual meetings

Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting

20th June 2020 Antonis Triantafyllakis 4

The coronavirus pandemic has changed our meeting culture overnight: organisations and groups are frantically moving their meetings under quarantine measures to Zoom, Microsoft Teams etc. While online meetings are a great opportunity, especially for companies, […]

Death Star

Collaboration gaps enhanced by a game? Yes, we can

19th June 2020 Corrado de Sanctis 1

Corrado de Sanctis, Agile Coach, talks about the design his new game for enhancing collaboration in software development teams.  The article contains some terminology specific to that field, which are defined in the Ludogopedia.  I […]

Hands joined over table

How To Foster A Virtual Environment For Your Dream Team To Still Thrive.

17th June 2020 Deirdre Jensen 0

Humans are social by nature! Our ability to communicate and collaborate is one of the key parts of our success as a species. Throughout the ages we have lived and worked in communities to achieve […]

Liberate your online meetings and events

16th June 2020 Henry Stewart 0

When I tweeted about how to fully involve and engage 100 people in a full day Zoom workshop, the first response was “a full day – on Zoom?” We are all online on Zoom now. […]

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Ludogogy 2020