Welcome to issue nine of Ludogogy Magazine – Systems Thinking
This issue looks at games that could be used to for learning around systems thinking and related concepts like Emergence and Feedback Loops. It also explores how games themselves, work as, and can be designed as systems.
This has proven to be a particularly inspiring topic for our contributors, so be prepared for a really thought-provoking journey through a variety of perspectives, with plenty to get you thinking about possibilities for your next games-based learning experiences.
- Worldbuilding to create rich game experiences
- Using games design as a learning tool in Systems Thinking
- A dialogue between a games designer and a systems thinker
- Learning about emergence through Crusader Kings III
- Much more
We are now accepting articles for the next two month’s issue
- Issue 10 (March) ‘Futurism’ – deadline 28 February – Designing games to look to the future? What does the future of games-based learning hold? How can games help us to practise foresight? etc.
- Issue 11 (May) ‘Changes’ – deadline 25 April – Designing games or gamification to drive behaviour change. How is change represented in game narrative? Games for self-help or improvement. Coping with change (such as Covid-19) in a design team. Games around life-changes (adolescence, changing school, bereavement) etc.
Send proposals or drafts to email@example.com
Stay Home, Stay Safe, Stay Playful