Each month we are going to take an in-depth look at on particular aspect of Ludogogy.
This might be a theory or framework, an approach, technique or even a particular product or game.
This page shows current and past ‘Focus on…’ posts, and you can view this month’s focus in the current issue.
Please get in touch at email@example.com if you have an idea that would be suitable for this feature using ‘focus’ in your subject line.
Focus on… In-game Economies - Arguably, nearly every game, even if it is not specifically about money, or economics, has some element of economics embedded in it, because there is nearly always a return of ‘value’ from the play decisions that players make. This article, however, looks at economic mechanics in a more literal sense, focusing on the creation and destruction of value you will… [...] Focus on… Make & Break Live Events - As a tie-in with the current issue of Ludogogy, we organised a number of events about Playtesting and Prototyping, starting with a panel discussion on the 14th September and culminating with a demo of Nutstarter on the 25th. I am immensely gratefully to all the wonderful contributors to Ludogogy who participated in this tie-in event and gave generously of their… [...] Focus on… Feedback Loops in Games Based Learning - This article was originally published here and is re-published in Ludogogy by permission of the author. Feedback is an important part of the learning process. Feedback is also really important for games to be engaging and fun. Feedback in education is based on providing the student with tangible information that they can use to improve their learning, knowledge grasp, or… [...] Focus on… Theory of Change - If you’ve ever been involved in a change initiative, chances are, somewhere along the line, you have come across a kind of ‘magical thinking’ whereby those proposing the changes miss out many of the details of the necessary steps to get from the ‘here and now’, to the proposed change. Inherent is this kind of approach, are unstated assumptions, for… [...] Focus on… Utopias and Dystopias - In perhaps the most highbrow mother-in-law joke ever, it is said that John Milton started work on ‘Paradise Lost’ (1667) when his wife’s mother moved in with him, and on ‘Paradise Regained’ (1671) shortly after she moved out.(1) The first poem, as is obvious from the title deals with the loss of Paradise, due to Original Sin. Eden, the very… [...] Focus on… Games Systems - It never ceases to surprise and delight me how the creators of modern board games are able to consistently push the envelope in how relatively simple materials can be used to create elaborate and beautiful game components to support themes and enable players to immerse themselves in the lore of the game. The potential for cardboard has long ago moved… [...] Focus on… Wargaming - Wargaming is a rather interesting sector within the world of games, primarily due to its widespread use as both a recreational activity played amongst friends and peers or as a professional tool to be used to train tactical thinking and decision making within military personal looking to take on a commanding role. This makes it a very flexible format of… [...] Focus on… Aesthetics - There are a number of frameworks which can be used when designing games for learning. One that was specifically designed to address the particular challenges of designing games for learning is the Design, Play, Experience (DPE) model. Design Play and Experience are further sub-divided into four layers- Storytelling, Learning, Gameplay and User Experience. This model itself grew out of an… [...] Focus on… Empathy - This month’s theme invites to think about others, or perhaps more specifically ‘the other’. To consider ‘Diversity’ we must first think about ourselves; how we are the same as others, and how we differ from them. Many of the articles you will read are about how difference has been a divisive force, leading to worsened life chances for some and… [...] Focus on… Narrative Structures - Ordinary World – What was the situation before the journey began? Joseph Campbell was born in White Plains, New York in 1904 into an upper-middle-class Irish Catholic family. His father was a hosiery importer and wholesaler. While he was still a child his family moved to New Rochelle, New York. Call to Adventure – What were the triggers which started… [...]