Each month we are going to take an in-depth look at on particular aspect of Ludogogy.
This might be a theory or framework, an approach, technique or even a particular product or game.
This page shows current and past ‘Focus on…’ posts, and you can view this month’s focus in the current issue.
Please get in touch at email@example.com if you have an idea that would be suitable for this feature using ‘focus’ in your subject line.
Focus on… Theory of Change - If you’ve ever been involved in a change initiative, chances are, somewhere along the line, you have come across a kind of ‘magical thinking’ whereby those proposing the changes miss out many of the details of the necessary steps to get from the ‘here and now’, to the proposed change. Inherent is this kind of approach, are unstated assumptions, for… [...] Focus on… Utopias and Dystopias - In perhaps the most highbrow mother-in-law joke ever, it is said that John Milton started work on ‘Paradise Lost’ (1667) when his wife’s mother moved in with him, and on ‘Paradise Regained’ (1671) shortly after she moved out.(1) The first poem, as is obvious from the title deals with the loss of Paradise, due to Original Sin. Eden, the very… [...] Focus on… Games Systems - It never ceases to surprise and delight me how the creators of modern board games are able to consistently push the envelope in how relatively simple materials can be used to create elaborate and beautiful game components to support themes and enable players to immerse themselves in the lore of the game. The potential for cardboard has long ago moved… [...] Focus on… Wargaming - Wargaming is a rather interesting sector within the world of games, primarily due to its widespread use as both a recreational activity played amongst friends and peers or as a professional tool to be used to train tactical thinking and decision making within military personal looking to take on a commanding role. This makes it a very flexible format of… [...] Focus on… Aesthetics - There are a number of frameworks which can be used when designing games for learning. One that was specifically designed to address the particular challenges of designing games for learning is the Design, Play, Experience (DPE) model. Design Play and Experience are further sub-divided into four layers- Storytelling, Learning, Gameplay and User Experience. This model itself grew out of an… [...] Focus on… Empathy - This month’s theme invites to think about others, or perhaps more specifically ‘the other’. To consider ‘Diversity’ we must first think about ourselves; how we are the same as others, and how we differ from them. Many of the articles you will read are about how difference has been a divisive force, leading to worsened life chances for some and… [...] Focus on… Narrative Structures - Ordinary World – What was the situation before the journey began? Joseph Campbell was born in White Plains, New York in 1904 into an upper-middle-class Irish Catholic family. His father was a hosiery importer and wholesaler. While he was still a child his family moved to New Rochelle, New York. Call to Adventure – What were the triggers which started… [...] Focus on… Game Theory - Game theory is the study of mathematical models of strategic interaction among rational decision-makers. The ‘toy games’ which are a feature of this study are used in fields like economics, social sciences and in theories of conflict. Game theory originated in the study of zero-sum games. In these games, the gains or losses of each participant are balanced by the gains or… [...] Focus on… Motivation Theories - With regard to motivation, many often regard 'intrinsic' motivation as being 'internal' - from within. They similarly conflate 'extrinsic' with 'external' rewards. The truth is somewhat more complex. According to Ryan and Deci, intrinsic motivation can relate to either internal or external causes, and the same is true of extrinsic motivation. For example, a student can practise to play the… [...] Focus on… Lego Serious Play - So, what is LEGO® Serious Play® and what does it do? There are usually three typical responses I get when I mention, in response to the question “what do you do?” and I’ve replied, “I’m a LEGO® Serious Play® facilitator.” There’s the person who thinks they’ve experienced LEGO Serious Play: “Oh, yeah – I’ve done that – we had to… [...]