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  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • What’s your System?
    What’s your System?
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • Learning about systems using games.
    Learning about systems using games.
  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • Board games to engage in systems thinking
    Board games to engage in systems thinking

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

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  • design process (56)
  • how to (46)
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Ludogogy 2020