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Articles by Victoria Ichizli-Bartels

Story Cubes

Self-Gamification and the Core Gameplay Loops

21st August 2020 Victoria Ichizli-Bartels 0

Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]

Story dice

What playing games and turning life into games can teach us?

17th April 2020 Victoria Ichizli-Bartels 2

This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]

The number one reason
Corona

The Number One Reason for Turning Our Lives into Games in the Times of Crisis

30th March 2020 Victoria Ichizli-Bartels 0

I am a passionate advocate of turning our lives into games. I practice this for many years now, at the beginning just for one activity (writing), and gradually turned my whole life into an ever-developing […]

What motivates us when we turn something into games?

12th March 2020 Victoria Ichizli-Bartels 1

Lately, games have been used as inspiration for myriads of innovations, implementations, and beneficial missions in all areas of our lives, as never before. Gamification, for example, taps into games with the purpose of positively […]

To Play at Work, See What You Do as a Game

17th February 2020 Victoria Ichizli-Bartels 6

One of the most prominent personalities in gamification, Andrzej Marczewski, wrote in his well-received book Even Ninja Monkeys Like to Play: Unicorn Edition, “Work is actually very similar to play and even more like games. […]

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  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • Board games to engage in systems thinking
    Board games to engage in systems thinking
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • Learning about systems using games.
    Learning about systems using games.
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • What’s your System?
    What’s your System?
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

Categories

  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

RSS Games-based learning

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    The latest report includes a thorough study of the global Game Based Learning Market. It has successfully pointed out the key factors that have a ...
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    The report encompasses the competition landscape entailing share analysis of the key players in the Educational Games market based on their ...
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  • Global K-12 Game-based Learning Market 2025: GlassLab, Microsoft, Osmo, PlayGen, Banzai ... 28th February 2021
    Global K-12 Game-based Learning Market 2025: GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, ...

Ludogogy 2020