
Review of Framing Play Design
I’m passionate about play — its power and its importance. I believe that one of the worst ideas out there is the need to put away ‘childish things’ on adulthood. When we play, we explore […]
I’m passionate about play — its power and its importance. I believe that one of the worst ideas out there is the need to put away ‘childish things’ on adulthood. When we play, we explore […]
Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]
In a previous article for Ludogogy, I explored why it’s important that not all learning games are competitive, especially when teambuilding is a key aim. But If we don’t have that simple crutch to reach […]
Memcorp calls Evivve a MOGL, a multiplayer online game-based learning platform. It’s a mobile-based game for up to ten players, played in a learning environment with a facilitator. If you want to experience it for […]
‘Emotify!’ covers a lot of ground. It starts by making its (virtually watertight) case for game-based learning over lectures (or anything akin to them), and taking an illuminating tour through the landscape of game-based learning. […]
Motivating non-gamers through playful, gamelike experiences and games People who are into games and gamification often get excited about it. Yu-Kai Chou, Andrzej Marczewski and Jane McGonigal have all spoken about their passion for games […]
Bringing Collaboration into Play Right now, gamification and games are so focused on online implementation that you could be forgiven for thinking they’re mainly about tech. But online is just one playing field, and tech […]
Ludogogy 2020