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Articles by Thomas Ackland

Maze cube

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Wargame engraving
focus11

Focus on… Wargaming

8th November 2020 Thomas Ackland 0

Wargaming is a rather interesting sector within the world of games, primarily due to its widespread use as both a recreational activity played amongst friends and peers or as a professional tool to be used […]

M C Escher Quote

Why game design matters to me – Part II

21st September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Donkey Kong

Why Games Design matters to me – Part I

9th September 2020 Thomas Ackland 0

One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]

Rainbow infinity symbol

Thinking about Design with Neurodiversity in Mind

4th August 2020 Thomas Ackland 0

The process of designing applications and software that are usable by a wide range of people is a tricky task itself, however, extra consideration must be taken when looking to implement design decisions that would […]

Children reading

Making an impact with Educational Stories

14th July 2020 Thomas Ackland 1

Although I have no experience of being a teacher, if there’s one thing that I do know, it’s enjoying a good engaging story, especially when there is a lesson to be learned from the events […]

Counterstrike screenshot

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to win has been a well-established norm when it comes to games and as someone […]

Lego and cubes as graph

Things to keep in mind when developing Educational Games

17th April 2020 Thomas Ackland 3

There are many things that need to be taken into account when developing games that are intended for educational purposes. Whilst every product requires different approach depending on things such as your team size, the […]

A (hopefully) Simple Look at Motivational Design

11th March 2020 Thomas Ackland 0

This (I hope) will be a somewhat basic introduction to what motivational design is within the context of gamification whilst having a quick look into a design methodology that may prove useful for anyone looking […]

Simple Ways of Making Work Playful

15th February 2020 Thomas Ackland 1

Playfulness is a rather unique phenomenon that when utilised effectively can be a useful resource for enhancing social awareness and community building within workplace environments. According to Johan Huizinga’s ‘Homo Ludens’ “play is older than […]

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  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • What’s your System?
    What’s your System?
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • Learning about systems using games.
    Learning about systems using games.
  • Board games to engage in systems thinking
    Board games to engage in systems thinking
  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

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  • how to (46)
  • ideas (71)
  • learning topics (6)

RSS Games-based learning

  • New Report of Game Based Learning Market with Size, Growth Drivers, Market Opportunities ... 28th February 2021
    The latest report includes a thorough study of the global Game Based Learning Market. It has successfully pointed out the key factors that have a ...
  • Global Educational Games Market: Driving Factors, Market Analysis, Investment Feasibility ... 28th February 2021
    The report encompasses the competition landscape entailing share analysis of the key players in the Educational Games market based on their ...
  • Language Learning Games Market Competitive landscape, Growth Strategies for Business ... 28th February 2021
    ... QY Research offers an overarching research and analysis-based study on the global Language Learning Games market, covering growth prospects ...
  • Global K-12 Game-based Learning Market 2025: GlassLab, Microsoft, Osmo, PlayGen, Banzai ... 28th February 2021
    Global K-12 Game-based Learning Market 2025: GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, ...

Ludogogy 2020