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Articles by Kristina Dryža

Archetype Image

An Archetypal Eye on This Time of Change

16th July 2020 Kristina Dryža 2

The psychiatrist and founder of analytical psychology C. G. Jung explained, “All the most powerful ideas in history go back to archetypes.”[1] Archetypes are said to be psychic power patterns dwelling in the deeper layers of […]

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  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • Learning about systems using games.
    Learning about systems using games.
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • What’s your System?
    What’s your System?
  • Board games to engage in systems thinking
    Board games to engage in systems thinking

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
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Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

Categories

  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

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Ludogogy 2020