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Articles by James 'Pigeon' Fielder

Lego office with stormtroopers

Start on Day 3: Liminality in High-Stress Wargames

5th November 2020 James 'Pigeon' Fielder 0

“Good morning, everyone, and welcome to the first day of the crisis response wargame! Please note that the crisis actually started three days ago. Half of your computers are down, a third of your employees […]

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  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
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    Learning about systems using games.
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    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
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  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • Board games to engage in systems thinking
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  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

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  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

RSS Games-based learning

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Ludogogy 2020