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Articles by Joris Beerda

REMOTE framework

THE REMOTE FRAMEWORK: Guide to Remote Working

20th June 2020 Joris Beerda 2

Turbulent times for engagement The world is going through turbulent times. We are all busy adjusting to unprecedented realities. Companies worldwide have had to readjust to at least one aspect of this ‘new ‘normal’: many […]

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  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • Board games to engage in systems thinking
    Board games to engage in systems thinking
  • Learning about systems using games.
    Learning about systems using games.
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • What’s your System?
    What’s your System?
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

Categories

  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

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Ludogogy 2020