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Articles by Erik Agudelo

Holmes and Watson

What Video Games Have to Teach Us about Learning

13th January 2021 Erik Agudelo 0

Computer games, good computer games, well-designed computer games, are learning games. These games constantly collect data about the game session and the player. Based on these data the difficulty of the challenges is adjusted and […]

Reality is broken
Review09

Review – Reality is Broken by Jane McGonigal

17th September 2020 Erik Agudelo 0

Erik Agudelo from Play Learn Develop reviews Reality is Broken. To give you a sneak preview of what he thinks of this book, he says he ended up ‘highlighting whole pages of the book.’ Starting […]

Respect

R.E.S.P.E.C.T. Let’s game the way to more diverse, inclusive and productive teams

7th August 2020 Erik Agudelo 0

R.E.S.P.E.C.T. is not enough. If you are not making an effort to ensure your team is inclusive and diverse, you’re costing your company money. Simple. Games and simulations are a great way to achieve diversity […]

The next big thing: paper planes and bits

20th June 2020 Erik Agudelo 2

Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]

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  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • Learning about systems using games.
    Learning about systems using games.
  • What’s your System?
    What’s your System?
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • Board games to engage in systems thinking
    Board games to engage in systems thinking
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

Categories

  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

RSS Games-based learning

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    Children from disadvantaged communities and families across Kosovo have been provided books, games, and other home-based learning activities, ...
  • Global Mobile Utility Game For K-12 Learning Market: Regional Industry Segmentation, Trends ... 5th March 2021
    Global Mobile Utility Game For K-12 Learning Market 2020-2025 In-depth assessment of Market scenario, Growth Drivers, Threats ... The report can be customized based on chapters, sections and region-wise study can be offered.
  • Virtual India Toy Fair 2021 5th March 2021
    ... play-based and activity-based learning, indoor and outdoor games, use of puzzles and toys to promote innovative thinking, as well as make learning ...
  • Mobile Email Market to 2025: Growth Analysis by Manufacturers, Regions, Types and Applications 5th March 2021
    Market study based on major regions and countries. ... The Corporate Game-Based Learning Market Report offer the complete scenario of the industry ...

Ludogogy 2020