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Article Tag: systems thinking

Ballerina in natural setting

Leisuring from Home: The Future of Social Life, Entertainment, and Culture?

18th March 2021 Sylvia Gallusser 0

“All of man’s misfortune comes from one thing, which is not knowing how to sit quietly in a room.” – Pascal, Pensées (1670) “The only good thing for man is to be diverted so that […]

Road with future path

Three Scenarios of a Future World

16th March 2021 Joana Lenkova 0

[Editor’ Note – We are very grateful to Joana for allowing us to publish these three scenarios – and giving us an insight into the practice of a professional futurist.  Scenarios such as these are […]

Girl looking at Globe

The Future of a Planetary-wide Consciousness

12th March 2021 Ludogogy 0

Victor Motti’s book, ‘A Transformation Journey to Creative and Alternative Planetary Futures’, embodies a heartfelt plea for the creation of a planetary-wide consciousness, which the author (probably quite rightly) believes is our best hope for […]

Maze cube

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Starling murmuration

What Lies Beneath – Emergence in Games Systems

14th January 2021 Ludogogy 0

There are a number of ways in which games can be classified or described as systems.  In regard to their composition, they can be seen as collections of inter-related parts; rules, mechanisms, physical components and […]

Graffiti - loop

Beer and Trippples – Games as Cybernetic Systems

14th January 2021 Ludogogy 0

Nowadays, when most people hear the term ‘Cybernetics’ they will tend to associate it with computer technology, possibly in a sci-fi or futuristic context.  However, the term existed well before the age of digital computing. […]

World in a Book

Worldbuilding in Game-based Learning Environments – A System and a Tool

13th January 2021 Eduardo Nunes 2

The Fun Paradox While playing videogames, children seem to reach immersion levels not found anywhere else. They go to sleep thinking about how soon they can be awake again so they can keep playing. While […]

Holmes and Watson

What Video Games Have to Teach Us about Learning

13th January 2021 Erik Agudelo 0

Computer games, good computer games, well-designed computer games, are learning games. These games constantly collect data about the game session and the player. Based on these data the difficulty of the challenges is adjusted and […]

Green Economy Board Game

Board games to engage in systems thinking

12th January 2021 Wilian Gatti Junior & Beaumie Kim 0

Systems thinking is one of the competencies that enable us to understand the complexity of global and networked structures and their outcomes. The interconnectivity between countries, companies, and people creates a net of relationships that […]

Systems Thinking

What’s your System?

12th January 2021 Dave Eng 0

Big systems, small systems, fast systems, slow systems. Pretty much everything, everyone, and everybody that we work with is part of system: large or small. But how do those systems work and how do they […]

Crusader Kings III

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

12th January 2021 Terry Pearce 0

Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]

Rock Paper Scissors

A dialogue about creating a new game using two different lenses

12th January 2021 Corrado de Sanctis 0

When you are playing (in) a game you are actually interacting with a system. Understanding how the system is working  is the basic nature of System Thinking. So, a player is a natural Systems Thinker. […]

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  • Game-based Learning Market Future Growth Potential Survey 2021-2027 10th April 2021
    The Game-based Learning Market report provides a detailed analysis of the dynamic of the market with extensive focus on secondary research.

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