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Article Tag: simulations

Video Game Abstract

Unlearn what play should be

15th September 2020 David Monreal Becerra 0

Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]

The next big thing: paper planes and bits

20th June 2020 Erik Agudelo 2

Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]

Eye of the storm

Climate Change-Catalyzed Simulations in the Anthropocene – Going Back to the Future with Jurassic Park?

17th April 2020 Nick Burk & Tiffany Parker 2

Water stress, searing heat, refugees, displacement, geopolitical uncertainty. In talking to innovative colleagues in the serious games space in The Hague this past week, the wargaming of the future is complex, and multidimensional—and climate change […]

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Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

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RSS Games-based learning

  • Game-based Learning Market Size 2021: Expected to Boost the Global Industry Growth in ... 18th January 2021
    This report also provides market sizing and forecasts for the Global Game-based Learning Market. The report is a professional and in-depth study on the ...

Ludogogy 2020