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Article Tag: gamification

Articles about or referencing gamification

Vintage drawing featuring video calling type experience

Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?

12th March 2021 Johan Crainich 0

The perspective of a French Economics, Social Sciences and Management teacher Expressing a vision of the future is taking a risk. Nevertheless, it’s useful to imagine what where the underlying and powerful trends of today […]

People in circle with lightsabers

Playing games with the next generation—What will people want to play in 2040?

12th March 2021 Alexandra Whittington 2

As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. It gives us a feel for the patterns […]

Gamified certification

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Story Cubes

Self-Gamification and the Core Gameplay Loops

21st August 2020 Victoria Ichizli-Bartels 0

Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]

Drawing of a wall

Glass Cliffs and Brick Walls

9th August 2020 Scott Provence & Will Burrows (illus) 6

The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]

Octalysis Free spirit

Octalysis Analysis of a Sustainability Learning Programme

17th April 2020 Ludogogy 0

When I first discovered Yu-kai Chou’s Octalysis framework, shortly after he published ‘Actionable Gamification’, I knew straight away that I would find it an invaluable tool, not just to help me design learning with learner […]

Story dice

What playing games and turning life into games can teach us?

17th April 2020 Victoria Ichizli-Bartels 2

This article contains a list of twenty-three lessons learned from games and turning our lives into games. This list is an extended excerpt from the book Gameful Project Management. The extensions are mainly from Self-Gamification […]

Shopping

How do we gamify sustainability at scale?

16th April 2020 Ludogogy 0

Personal behaviour change is arguably one of the most powerful tools that we have in the fight against environmental challenges, such as Climate Change, ecosystem degradation and overuse of natural resources. Although the contribution of […]

What motivates us when we turn something into games?

12th March 2020 Victoria Ichizli-Bartels 1

Lately, games have been used as inspiration for myriads of innovations, implementations, and beneficial missions in all areas of our lives, as never before. Gamification, for example, taps into games with the purpose of positively […]

Giant one armed bandit

Gamification – Good times or Exploitationware?

11th March 2020 Ludogogy 0

Gamification – there’s a lot of it about.  Everywhere you look, marketeers, contact centres and HR types are publicising their latest gamification projects and talking numbers about engagement conversions, brand loyalty and so on. But […]

Play is Work

17th February 2020 Dave Eng 1

Games are a type of work if you think about it. We invest our time in games. We give games our attention and our mental capacities. But why do we do that? What makes play […]

To Play at Work, See What You Do as a Game

17th February 2020 Victoria Ichizli-Bartels 6

One of the most prominent personalities in gamification, Andrzej Marczewski, wrote in his well-received book Even Ninja Monkeys Like to Play: Unicorn Edition, “Work is actually very similar to play and even more like games. […]

How games do feedback better than your boss

17th February 2020 Ludogogy 2

For most people there is a clear delineation between ‘Work’ and ‘Play’, and with it the sad assumption that ‘Play’ is enjoyable and voluntary, and that ‘Work’, being its polar opposite, is unpleasant, and an […]

Duolingo review – how to apply Gamification smarter

15th February 2020 Dirk van Diepen 7

Have you ever thought: “I want to learn to speak _____”? That same energising thought got 300 million people to try out Duolingo, a freemium tool to learn any of 36 (and rising) languages. These include little-spoken […]

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RSS Games-based learning

  • Game-based Learning Market Future Growth Potential Survey 2021-2027 10th April 2021
    The Game-based Learning Market report provides a detailed analysis of the dynamic of the market with extensive focus on secondary research.

Ludogogy 2020