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Article Tag: game mechanisms

Maze cube

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Map

Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative

14th January 2021 David Chandross 0

The following is a chapter from an upcoming book by David Chandross, whom many of you will know from his fascinating posts on LinkedIn, and others from his academic publications. David is a big-hitter in […]

Graffiti - loop

Beer and Trippples – Games as Cybernetic Systems

14th January 2021 Ludogogy 0

Nowadays, when most people hear the term ‘Cybernetics’ they will tend to associate it with computer technology, possibly in a sci-fi or futuristic context.  However, the term existed well before the age of digital computing. […]

Systems Thinking

What’s your System?

12th January 2021 Dave Eng 0

Big systems, small systems, fast systems, slow systems. Pretty much everything, everyone, and everybody that we work with is part of system: large or small. But how do those systems work and how do they […]

Crusader Kings III

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

12th January 2021 Terry Pearce 0

Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]

Gamified certification

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

Video Game Abstract

Unlearn what play should be

15th September 2020 David Monreal Becerra 0

Until I was 17 years old, I was a hardened gamer. Platformers, strategy, beat’em up, FPS… I loved them all. But one day, without really knowing why, I got bored of video games and ended […]

Failure is cool

2048 – Making Failure Motivating

15th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. A couple of days ago […]

Castle Dice

Including only what is needed – Lessons from Castle Dice

14th September 2020 Ludogogy 0

This article is part of a series I wrote some time ago when I was in the process of designing a business sustainability boardgame and was documenting the design process. At the moment, my absolute […]

Man with can and string phone

Communicating through games

9th September 2020 Cat Hase 0

The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking.  You can’t explore […]

Story as game mechanic

The Treasure of Atlantis – Story as Game Mechanic

16th July 2020 Mohamed Reda 4

I was 12 when I first read about the lost city of Atlantis. The possibility of a whole continent, a whole civilization swallowed by the mighty ocean blew my mind and made me research for […]

Story Machine

The Lens of the Story Machine

15th July 2020 Ludogogy 2

Some time ago, I was busy designing a game which was going to support learning objectives around entrepreneurship, financial decision-making and strategic and operation decisions. As many of us do, when designing, I turned to […]

Five Ways to Design Collaborative Games

20th June 2020 Terry Pearce 0

In a previous article for Ludogogy, I explored why it’s important that not all learning games are competitive, especially when teambuilding is a key aim. But If we don’t have that simple crutch to reach […]

Counterstrike screenshot

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to win has been a well-established norm when it comes to games and as someone […]

Pandemic Legacy

Legacy Games and Tipping Points

17th April 2020 Ludogogy 2

One of the much-vaunted advantages of using games to facilitate learning is the idea of the ‘safe environment’.  The premise is, that players and teams can experiment with taking actions, and, because there are no […]

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RSS Games-based learning

  • Game-based Learning Market Size 2021: Expected to Boost the Global Industry Growth in ... 18th January 2021
    This report also provides market sizing and forecasts for the Global Game-based Learning Market. The report is a professional and in-depth study on the ...

Ludogogy 2020