
Navigating the World of Gaming as a POC
If you were to ask me to name female Chinese characters in games from my childhood, I’d be able to count them on one hand. If you asked me to name ones that were a […]
If you were to ask me to name female Chinese characters in games from my childhood, I’d be able to count them on one hand. If you asked me to name ones that were a […]
This is an edited transcript of a conversation between Terry Pearce, who works through his business ‘untold play’ to bring the power of play into learning environments, and Sam Warner, ‘The Autistic Interpreter’, who works […]
The events of this year have provided us with plenty of examples of both the best and worst of human behaviour. The way that communities rallied round to help the most vulnerable when the virus […]
The whole world is experiencing extreme uncertainty and disruption with changes to our routines, isolation, and information overload. While many are adapting to the new reality, for the 1 in 45 people worldwide on the […]
The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]
R.E.S.P.E.C.T. is not enough. If you are not making an effort to ensure your team is inclusive and diverse, you’re costing your company money. Simple. Games and simulations are a great way to achieve diversity […]
Games are mediums made for players. They are here for us to play and engage with them. Though, there have been some challenges in designing games that are representative. Not just representative of their designers; […]
Inclusion and diversity are not new business needs. For years now, the value of unique thought and diverse perspectives have been recognized in many organisations… and yet, one look at the news headlines, or recent […]
The process of designing applications and software that are usable by a wide range of people is a tricky task itself, however, extra consideration must be taken when looking to implement design decisions that would […]
What is Game Accessibility? Broadly speaking, game accessibility refers to the accessibility of all gaming products including video games, tabletop RPGs (role-playing games) and board games. Accessibility involves two key issues: how people [with disabilities] […]
The idea for the LGBT+ game first came about in September 2019, when I (Tommy Silvester), and my brother Karl Silvester co-hosted an event with Sandwell Council’s Quality Team. This event was for local providers […]
Ludogogy 2020