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Article Tag: co-creation

Screenshot from The Witness

Designing for Difference – Autism and Games-based Learning

12th August 2020 Terry Pearce & Sam Warner 2

This is an edited transcript of a conversation between Terry Pearce, who works through his business ‘untold play’ to bring the power of play into learning environments, and Sam Warner, ‘The Autistic Interpreter’, who works […]

Portal to forest

‘Play it before you live it’

20th July 2020 Ken Eklund 1

– the case for alternate reality games and narrative-making play Most games don’t pretend to be real. As a player you sit around a table holding cards or moving pieces, or stare at a screen […]

Teens playing serious games

Imagining a Better World: Game Design with and for Teens

17th April 2020 Susan Rivers & Susan X Jane 2

As long-time youth program developers, several years ago we became curious about game design, inspired in part by Doris Rusch’s work on deep games.[1] In Making Deep Games and her TEDx Talk[2], Rusch describes how […]

Co-creation with frontline staff

15th February 2020 Andy Yeoman 3

In theatre, an invisible fourth wall separates the audience from the onstage action. People in the audience are passive observers and not active participants. Breaking that wall invites the audience into the fictional world. It […]

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Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

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  • design process (56)
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RSS Games-based learning

  • Game-based Learning Market Size 2021: Expected to Boost the Global Industry Growth in ... 18th January 2021
    This report also provides market sizing and forecasts for the Global Game-based Learning Market. The report is a professional and in-depth study on the ...

Ludogogy 2020