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Article Category: learning topics

Articles about learning in specific topic areas

Crusader Kings III

Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III

12th January 2021 Terry Pearce 0

Your mileage may vary, but I remember history at school as long, boring lists of kings and queens. I had no interest in it. My sole motivation in showing up to any of the lessons […]

Bananagrams vs Scrabble

Bananagrams vs Scrabble – in the Covid age

13th August 2020 Jeremy Dick 2

The following is a transcript of a conversation between Sarah Le-Fevre (Ludogogy) and Jeremy Dick. Jeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. To […]

Representatition in games

Representation in Games

6th August 2020 Dave Eng 2

Games are mediums made for players. They are here for us to play and engage with them. Though, there have been some challenges in designing games that are representative. Not just representative of their designers; […]

Escape Room

PDT Global’s Inclusion Escape Room Experience

5th August 2020 Nic Girvan 0

Inclusion and diversity are not new business needs. For years now, the value of unique thought and diverse perspectives have been recognized in many organisations… and yet, one look at the news headlines, or recent […]

LGBT+ Game

The LGBT+ Game – Building Awareness in Teams

4th August 2020 Tommy Silvester 1

The idea for the LGBT+ game first came about in September 2019, when I (Tommy Silvester), and my brother Karl Silvester co-hosted an event with Sandwell Council’s Quality Team.  This event was for local providers […]

Co-creation with frontline staff

15th February 2020 Andy Yeoman 3

In theatre, an invisible fourth wall separates the audience from the onstage action. People in the audience are passive observers and not active participants. Breaking that wall invites the audience into the fictional world. It […]

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Agile (2) board games (16) change (4) Circular Economy (1) co-creation (7) collaboration (9) competition (6) Diversity (11) engagement (28) failure (2) Futurism (8) game mechanisms (23) games (24) gamification (14) healthcare (1) in-game economy (1) leadership (1) learning (11) Lego Serious Play (1) mental health (2) motivation (17) Neurodiversity (4) play (12) player experience (13) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (14) strategy (2) Sustainability (13) systems thinking (12) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (3)

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RSS Games-based learning

  • Game-based Learning Market Future Growth Potential Survey 2021-2027 10th April 2021
    The Game-based Learning Market report provides a detailed analysis of the dynamic of the market with extensive focus on secondary research.

Ludogogy 2020