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Article Category: how to

Instructional article telling readers how to do something

Story Cubes

Self-Gamification and the Core Gameplay Loops

21st August 2020 Victoria Ichizli-Bartels 0

Self-Gamification and the Swiss Army Knives Self-Gamification is the art of turning our own lives into fun games, of which we are both the designers and the players. It is the application of game design […]

Rainbow infinity symbol

Thinking about Design with Neurodiversity in Mind

4th August 2020 Thomas Ackland 0

The process of designing applications and software that are usable by a wide range of people is a tricky task itself, however, extra consideration must be taken when looking to implement design decisions that would […]

Dyslexia font

Designing for accessibility in games

4th August 2020 Mike Osborne 0

What is Game Accessibility? Broadly speaking, game accessibility refers to the accessibility of all gaming products including video games, tabletop RPGs (role-playing games) and board games. Accessibility involves two key issues: how people [with disabilities] […]

Story Machine

The Lens of the Story Machine

15th July 2020 Ludogogy 2

Some time ago, I was busy designing a game which was going to support learning objectives around entrepreneurship, financial decision-making and strategic and operation decisions. As many of us do, when designing, I turned to […]

Netflix

Interactive Netflix Gamification is Here, but Will it Get People Hooked?

15th July 2020 Chris Tomasso 3

This article was originally published on the Octalysis Group website in March, 2019. The original article can be accessed here.  Chris hopes to follow up soon with analysis of the new Kimmy Schmidt interactive special. […]

Screenshot of game app

Once Upon a Webinar

14th July 2020 Norhan Zarhan 2

Once upon a time, an engineer ‘Nour’ from the future was faced by a huge challenge where the air pollution forced humans to stay home as the air became no more breathable. As an engineer […]

Five Ways to Design Collaborative Games

20th June 2020 Terry Pearce 0

In a previous article for Ludogogy, I explored why it’s important that not all learning games are competitive, especially when teambuilding is a key aim. But If we don’t have that simple crutch to reach […]

Changing a classic board game to online: A look behind the scenes

20th June 2020 Christian Marko 1

As we believe in the power of play, one of our approaches in order to develop teams is to set learning arenas built by our Serious Games. The last month’s “Lord McGroundwork’s Shipyard”, our new […]

The next big thing: paper planes and bits

20th June 2020 Erik Agudelo 2

Formal education kills team work. Alright, I hope that got your attention. Now let me share my experience with designing serious games to teach students at the University of Economics Krakow (UEK) 21st Century skills […]

Counterstrike screenshot

Musings on Developing Games Featuring Teamwork

20th June 2020 Thomas Ackland 0

For as long as games have been played, having to work with others as part of a team in order to win has been a well-established norm when it comes to games and as someone […]

Gamification of virtual meetings

Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting

20th June 2020 Antonis Triantafyllakis 4

The coronavirus pandemic has changed our meeting culture overnight: organisations and groups are frantically moving their meetings under quarantine measures to Zoom, Microsoft Teams etc. While online meetings are a great opportunity, especially for companies, […]

Hands joined over table

How To Foster A Virtual Environment For Your Dream Team To Still Thrive.

17th June 2020 Deirdre Jensen 0

Humans are social by nature! Our ability to communicate and collaborate is one of the key parts of our success as a species. Throughout the ages we have lived and worked in communities to achieve […]

Liberate your online meetings and events

16th June 2020 Henry Stewart 0

When I tweeted about how to fully involve and engage 100 people in a full day Zoom workshop, the first response was “a full day – on Zoom?” We are all online on Zoom now. […]

Octalysis Free spirit

Octalysis Analysis of a Sustainability Learning Programme

17th April 2020 Ludogogy 0

When I first discovered Yu-kai Chou’s Octalysis framework, shortly after he published ‘Actionable Gamification’, I knew straight away that I would find it an invaluable tool, not just to help me design learning with learner […]

What motivates us when we turn something into games?

12th March 2020 Victoria Ichizli-Bartels 1

Lately, games have been used as inspiration for myriads of innovations, implementations, and beneficial missions in all areas of our lives, as never before. Gamification, for example, taps into games with the purpose of positively […]

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Ludogogy 2020