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Article Category: how to

Instructional article telling readers how to do something

Peek v 10

The Mechanics of Plots in Peek

12th March 2021 Evan Raskob 0

This article looks at how science fiction storytelling can be used as a technique in gaming. Specifically, we look at how plot prompts can be used alongside characters and situations to help players intuitively craft […]

People in circle with lightsabers

Playing games with the next generation—What will people want to play in 2040?

12th March 2021 Alexandra Whittington 2

As a futurist, I rely heavily on a skill called Scanning. Scanning is how we start to know the future and begin to expand our time horizon. It gives us a feel for the patterns […]

Maze cube

Learning about systems using games.

15th January 2021 Thomas Ackland 0

One of the main aspects of games that tends to be overlooked by most people when you approach them with the idea of utilising games as a teaching or training tool is the freedom to […]

Map

Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative

14th January 2021 David Chandross 0

The following is a chapter from an upcoming book by David Chandross, whom many of you will know from his fascinating posts on LinkedIn, and others from his academic publications. David is a big-hitter in […]

World in a Book

Worldbuilding in Game-based Learning Environments – A System and a Tool

13th January 2021 Eduardo Nunes 2

The Fun Paradox While playing videogames, children seem to reach immersion levels not found anywhere else. They go to sleep thinking about how soon they can be awake again so they can keep playing. While […]

Holmes and Watson

What Video Games Have to Teach Us about Learning

13th January 2021 Erik Agudelo 0

Computer games, good computer games, well-designed computer games, are learning games. These games constantly collect data about the game session and the player. Based on these data the difficulty of the challenges is adjusted and […]

Systems Thinking

What’s your System?

12th January 2021 Dave Eng 0

Big systems, small systems, fast systems, slow systems. Pretty much everything, everyone, and everybody that we work with is part of system: large or small. But how do those systems work and how do they […]

Wargaming Experiences Book cover

The missing introduction to wargaming experiences

9th November 2020 Natalia Wojtowicz 4

When my first book about wargaming came out (Ludogogy review) I received an urgent remark from my Father. He told me I have started with a guide on an advanced experimentation, but I have missed […]

Scythe game

Gamification of Strategic Thinking with a COTS boardgame

5th November 2020 Thorsten Kodalle 3

Editor’s note – while Ludogogy is most definitely a magazine and not a journal, and we normally publish relatively short articles, I thought that this more academically written article, submitted by Thorsten Kodalle, had a […]

Students playing X-wing

EdUTeam Wargames – Table-top wargames to train business school students

5th November 2020 Philippe Lepinard 7

The work presented in this article is part of the EdUTeam educational and research project to assess the relevance of leisure games in higher education (https://eduteam.fr/). Our text is particularly interested in table-top wargames that […]

Lego office with stormtroopers

Start on Day 3: Liminality in High-Stress Wargames

5th November 2020 James 'Pigeon' Fielder 0

“Good morning, everyone, and welcome to the first day of the crisis response wargame! Please note that the crisis actually started three days ago. Half of your computers are down, a third of your employees […]

Wargame Players

Wargaming: The Challenges of Preconceptions 

5th November 2020 Anthony Sharman 1

Imagine that inevitable moment, usually with a mug or a glass in hand, that someone I’ve just met asks me what I do for a living.  It used to be so simple. “Oh, I’m in […]

Red vs Blue robot

Business Wargaming….for an uncertain world

5th November 2020 Matt Stanton 0

Against the dramatic backdrop of the COVID-19 virus outbreak around the world, how can businesses develop a better understanding of their risks and uncertainties moving forward and stress-test their future opportunities? Wargaming can help organisations […]

Red team and blue team

From Battlefield to Boardroom….. and back again!

29th October 2020 Chris Paton 0

Wargaming, red teaming……. these terms can often seem misleading. Much of it stems from the fact that the military heritage behind them gives them a credence all of their own.  Having served in the Royal […]

Gamified certification

Increasing Engagement by 2000% Using Games

17th September 2020 Mohsin Memon 0

I run a certification program in which I help trainers and facilitators learn how to use a multiplayer game to facilitate their own virtual learning experiences. Because of the multiplayer and virtual nature of my […]

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  • Stories from the Future
    Stories from the Future
  • Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?
    Will gamification improve pro-social behaviours, motivation, academic and vocational orientation?
  • The Mechanics of Plots in Peek
    The Mechanics of Plots in Peek
  • The Future of a Planetary-wide Consciousness
    The Future of a Planetary-wide Consciousness
  • Leisuring from Home: The Future of Social Life, Entertainment, and Culture?
    Leisuring from Home: The Future of Social Life, Entertainment, and Culture?
  • Three Scenarios of a Future World
    Three Scenarios of a Future World
  • Playing games with the next generation—What will people want to play in 2040?
    Playing games with the next generation—What will people want to play in 2040?
  • Observing how games teach players to think and plan ahead
    Observing how games teach players to think and plan ahead
  • Sex and the pandemic
    Sex and the pandemic

Features

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  • Ask the Expert – Assessment Challenge

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  • Game-based Learning Market Future Growth Potential Survey 2021-2027 10th April 2021
    The Game-based Learning Market report provides a detailed analysis of the dynamic of the market with extensive focus on secondary research.

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