
Communicating through games
The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking. You can’t explore […]
The more work I do with teams and groups, the more it becomes apparent that communication is the absolute foundation to everything that goes around it. You can’t build trust without talking. You can’t explore […]
One of Ludogogy’s (very) regular contributors, Thomas Ackland wrote an article for this issue, way back in March, before it was postponed. He then developed his thoughts over the intervening months, and sent us another […]
We all play games for multiple reasons. No matter what the reason, we agree to a certain set of rules and expectations of play. Some of this involves us entering the “magic circle” of games. […]
This is an edited transcript of a conversation between Terry Pearce, who works through his business ‘untold play’ to bring the power of play into learning environments, and Sam Warner, ‘The Autistic Interpreter’, who works […]
The whole world is experiencing extreme uncertainty and disruption with changes to our routines, isolation, and information overload. While many are adapting to the new reality, for the 1 in 45 people worldwide on the […]
The Privilege of Learning from Failure I had a simple premise for a book: People learn the most when they fail People fail the most when they play games Therefore, games are the best way […]
R.E.S.P.E.C.T. is not enough. If you are not making an effort to ensure your team is inclusive and diverse, you’re costing your company money. Simple. Games and simulations are a great way to achieve diversity […]
The process of designing applications and software that are usable by a wide range of people is a tricky task itself, however, extra consideration must be taken when looking to implement design decisions that would […]
What is Game Accessibility? Broadly speaking, game accessibility refers to the accessibility of all gaming products including video games, tabletop RPGs (role-playing games) and board games. Accessibility involves two key issues: how people [with disabilities] […]
It all starts with dice …. The first year Narratology for Games module has, as many long standing and ever-evolving programmes do, had an interesting history of being split, merged, moved around and eventually settled […]
Following Windrush Day on 22nd June, we have an opportunity to reflect on the contribution and legacy of the Windrush Generation and the importance of migration to the wealth, prosperity and cultural contribution to Britain. […]
As we all know, gamification is often used as a way to encourage engagement. So why not use it to encourage another form of engagement? A literal engagement! I was trying to think of a […]
I was 12 when I first read about the lost city of Atlantis. The possibility of a whole continent, a whole civilization swallowed by the mighty ocean blew my mind and made me research for […]
Corrado De Sanctis published an article about DSBuilders game last month. You can read it here. The game is a work in progress. This article deatils the version that you can see at Corrado’s workshop […]
Some time ago, I was busy designing a game which was going to support learning objectives around entrepreneurship, financial decision-making and strategic and operation decisions. As many of us do, when designing, I turned to […]
Ludogogy 2020