I’m Sarah and I started Ludogogy at the beginning of 2020 – after thinking about the idea for ages!
I’ve been involved in corporate and organisational learning for 20+ years, but have been playing (and making) games for much longer than that – since I was a small child. As a player, I love the feeling of flow and joy that comes from immersing oneself in play. As a learning professional, I am passionate about the potential of games and play to create impactful learning – especially in my own particular areas of interest – the big systemic problems – Sustainability, Inequality, Toxic Culture and so on.
Ludogogy exists to raise the profile of Games-based Learning and to provide information and resources that will be useful and inspiring to GBL and Gamification practitioners.
It’s written by and read by the same people – and I’d urge you to follow the links in the bios at the bottom of articles you’ve enjoyed to find out more about the interesting and brilliant folk that have come Ludogogy’s way – or take a look at the Contributors’ Page.
I’ve been lucky enough to be asked to speak on podcasts, host panels and so on, since starting Ludogogy. Here are a few of these.
Spiel.digital 2020 Educators’ Day – Sarah Le-Fevre and Terry Pearce play a meta-game
Professor Game Podcast with Rob Alvarez Bucholska
Panel on Games and Climate Change
Guy Bloom’s Leadership Bites podcast