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Month: January 2021

Tarot Cards
Focus2101

Focus on… Games Systems

15th January 2021 Sarah 2

It never ceases to surprise and delight me how the creators of modern board games are able to consistently push the envelope in how relatively simple materials can be used to create elaborate and beautiful […]

Framing Play Design cover
Review2101

Review of Framing Play Design

12th January 2021 Terry Pearce 0

I’m passionate about play — its power and its importance. I believe that one of the worst ideas out there is the need to put away ‘childish things’ on adulthood. When we play, we explore […]

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  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • What’s your System?
    What’s your System?
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • Learning about systems using games.
    Learning about systems using games.
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • Board games to engage in systems thinking
    Board games to engage in systems thinking
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

Categories

  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

RSS Games-based learning

  • Learning Materials for Disadvantaged Families Help Boost Early Childhood Development 5th March 2021
    Children from disadvantaged communities and families across Kosovo have been provided books, games, and other home-based learning activities, ...
  • Global Mobile Utility Game For K-12 Learning Market: Regional Industry Segmentation, Trends ... 5th March 2021
    Global Mobile Utility Game For K-12 Learning Market 2020-2025 In-depth assessment of Market scenario, Growth Drivers, Threats ... The report can be customized based on chapters, sections and region-wise study can be offered.
  • Virtual India Toy Fair 2021 5th March 2021
    ... play-based and activity-based learning, indoor and outdoor games, use of puzzles and toys to promote innovative thinking, as well as make learning ...
  • Mobile Email Market to 2025: Growth Analysis by Manufacturers, Regions, Types and Applications 5th March 2021
    Market study based on major regions and countries. ... The Corporate Game-Based Learning Market Report offer the complete scenario of the industry ...

Ludogogy 2020