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Ludogogy

All things games-based learning, gamification and playful design

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Month: October 2020

Artic Sea Ice
panel

Climate Change and Games – Panel Session

15th October 2020 Ludogogy 0

On 10th October 2020, Sarah from Ludogogy facilitated a panel discussion on how games and gamification could be used to address the wicked problems of the Climate Crisis.  This is the recording of that session.

Board games
conference

The Board Game Design Virtual Summit 2020

15th October 2020 Ludogogy 0

The Board Game Summit ran as a virtual conference from 14th to the 20th September, with six days of themed interviews with industry experts, and a panel wrap-up discussion on the last day.  If what […]

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  • A dialogue about creating a new game using two different lenses
    A dialogue about creating a new game using two different lenses
  • What’s your System?
    What’s your System?
  • Learning about systems using games.
    Learning about systems using games.
  • What Lies Beneath – Emergence in Games Systems
    What Lies Beneath – Emergence in Games Systems
  • What Video Games Have to Teach Us about Learning
    What Video Games Have to Teach Us about Learning
  • Beer and Trippples – Games as Cybernetic Systems
    Beer and Trippples – Games as Cybernetic Systems
  • Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
    Beyond Engagement: Competition and Exploration in Serious Games Using Digital Narrative
  • Worldbuilding in Game-based Learning Environments – A System and a Tool
    Worldbuilding in Game-based Learning Environments – A System and a Tool
  • Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
    Engagement and Learning as Emergent Properties of Systems Modelling: What we can Learn from Crusader Kings III
  • Board games to engage in systems thinking
    Board games to engage in systems thinking

Features

  • Focus on… Games Systems
  • Review of Framing Play Design
  • Ask the Expert – Assessment Challenge

Article Tags

Agile (2) board games (16) change (4) Circular Economy (1) co-creation (4) collaboration (9) competition (6) Diversity (11) engagement (26) failure (2) game mechanisms (21) games (21) gamification (12) healthcare (1) in-game economy (1) leadership (1) learning (9) Lego Serious Play (1) mental health (1) motivation (17) Neurodiversity (4) play (12) player experience (11) play testing (1) project management (3) Representation (3) schools (1) simulations (3) Storytelling (11) strategy (2) Sustainability (12) systems thinking (9) teaching (2) theory (4) wargames (8) wargames; wargaming (1) wargaming (8) workplace learning (27) Worldbuilding (1)

Categories

  • design process (56)
  • how to (46)
  • ideas (71)
  • learning topics (6)

RSS Games-based learning

  • New Report of Game Based Learning Market with Size, Growth Drivers, Market Opportunities ... 28th February 2021
    The latest report includes a thorough study of the global Game Based Learning Market. It has successfully pointed out the key factors that have a ...
  • Global Educational Games Market: Driving Factors, Market Analysis, Investment Feasibility ... 28th February 2021
    The report encompasses the competition landscape entailing share analysis of the key players in the Educational Games market based on their ...
  • Language Learning Games Market Competitive landscape, Growth Strategies for Business ... 28th February 2021
    ... QY Research offers an overarching research and analysis-based study on the global Language Learning Games market, covering growth prospects ...
  • Global K-12 Game-based Learning Market 2025: GlassLab, Microsoft, Osmo, PlayGen, Banzai ... 28th February 2021
    Global K-12 Game-based Learning Market 2025: GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, ...

Ludogogy 2020