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Remote IRL Scrabble

This is a game played via Zoom, Skype or other video enabled VOIP client. Rules This game is played according to the ordinary rules of Scrabble, except where the below supercede those Each location has […]

Meeting Spicer
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Meeting Spicer

Dov Tsal at The Growth Hacking Bear has shared links to a demo version of his Meeting Spicer card game. It’s free – just download and print out. In the current situation where many of […]

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Ludogopedia

Richard Bartle

Richard Bartle Richard Bartle created his taxonomy of player types, as a result of his observations of players of Multi User Dungeons (MUDS). The four player types are: Killers Achievers Socialisers Explorers It is important […]

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Ludogopedia

Andrzej Marczewski

Andrzej Marczewski Andrzej Marczewski created the Hexad of Player Types, an extension of Bartle’s work, which is more suitable for use in Enterprise Gamification. The Six types can be used in conjunction with other frameworks […]

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Ludogopedia

Octalysis

Octalysis The Octalysis framework was created by Yu-kai Chou.  Check out his TED talk, or visit the Octalysis group to find out more The Octalysis framework consists of eight Core Drives (CDs) 1. Epic Meaning […]

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Ludogopedia

Self-Determination Theory

Self-Determination Theory A motivation theory which is focuses around the idea that human nature features persistent positive traits, and that people consistently display effort, agency and commitment in their lives, collectively known as ‘inherent growth […]

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Focus03

Focus on… Motivation Theories

With regard to motivation, many often regard ‘intrinsic’ motivation as being ‘internal’ – from within. They similarly conflate ‘extrinsic’ with ‘external’ rewards. The truth is somewhat more complex. According to Ryan and Deci, intrinsic motivation […]

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Book Review

Book Review – Emotify!

‘Emotify!’ covers a lot of ground. It starts by making its (virtually watertight) case for game-based learning over lectures (or anything akin to them), and taking an illuminating tour through the landscape of game-based learning. […]