This little self-generating game was developed as a response to a challenge to create a game which can be explained in 200 words or less.
The download contains the full 200 word entry including a short description, and the game materials – an example of a card which could be created to start playing the game.
I like the idea that a game can be ‘created’ from nothing, by giving players simple instructions of how to create the playing materials as they go. Each play of the game is unique, because each person will have their own values and ways that they want to make the world a better place.
This is a game played with strangers – who will never meet but whose cards will bring happiness to each other by sharing ‘quests’ that make the world a nicer place to be, one card at a time.
Sarah Le-Fevre is a learning professional who specialises in games-based learning and systems practice for learning design. She is also a Lego® Serious Play® facilitator. A real board games nerd, she is considering having her floors reinforced to support the ever increasing weight of the boxes. Sarah lives in Oxfordshire with her husband, younger daughter, a beautiful Bengal cat and two rats. Sarah is the editor of Ludogogy Magazine. Contact her at email@example.com