A neologism – the art, science or profession of facilitating learning through play or games
Welcome to Ludogogy Magazine
This magazine relies on the generosity of its contributors who have committed time and effort to creating articles for us to. I am sure that you will enjoy reading what they have created as much as I have. Please see our Contributors’ page to see details of and links to our contributors’ work.
– Sarah Le-Fevre (Editor)
New in this issue
As is often the case, the first few month of the year have been a time of considerable changes, and of launching new projects. So, on February 23rd, I launched the first major project for Ludogogy which does not relate directly to the magazine itself.
It’s a project that has been on my mind for some time – which came out of the first lockdown here in the UK, where many people were feeling the strain of uncertainty about the future – their own job prospects, the effects of the pandemic and the mental health impacts of lockdown itself.
One of the talks I used for the TEDxWallingford event, also struck a real chord. Christiana Figueres is an advocate of ‘stubborn optimism’ as a way of seeing our way clearly to solutions to wicked problems like climate change – and to feel empowered to take positive steps.
The Speculative Optimism project seeks first to imagine better futures for people and planet and then move towards them through co-creation. The project will also include the creation of organisational learning programmes and, of course, games-based learning to spread the ideas and process of Speculative Optimism. Check it out / join up at https://speculative-optimism.mn.co/
This in turn has led to some decisions about the long-promised community aspects of the magazine itself. Much though I love WordPress and despite the great pleasure I have got from playing with plugins to get what I want from it, I think that there is an easier route to implementing some of the community features I want. There are loads of really well-featured platforms out there, and I’ve decided to go with one of those.
The new platform will mean that I will be able to implement courses, the project marketplace, facilitate spaces for members of the Ludogogy community to share and learn from each other, and hosts events – workshops, games playing sessions, demos and playtests etc.
At the moment, Mighty Networks is the front runner, mainly because I have been so impressed with what I’ve been able to do with it for Speculative Optimism, but if anyone has any other recommendations, please let me know at email@example.com
We are now accepting submissions for the following themes:
- Issue 10 (May) ‘Changes’ – deadline 25 April – Designing games or gamification to drive behaviour change. How is change represented in game narrative? Games for self-help or improvement. Coping with change (such as Covid-19) in a design team. Games around life-changes (adolescence, changing school, bereavement) etc.
- Issue 12 (July) ‘Debriefing and Feedback’– deadline 27 June- Building feedback mechanisms into games, best practise in debriefing playful experiences, feedback and rewards in gamification, how we can help players with sense-making, gameful facilitation processes etc.
Contact firstname.lastname@example.org for either submissions, or to express an interest in becoming involved in the Ludogogy revamp project.
Stay Home, Stay Safe, Stay Playful