A neologism – the art, science or profession of facilitating learning through play or games

Welcome to Ludogogy Magazine

This magazine relies on the generosity of its contributors who have committed time and effort to creating articles for us to. I am sure that you will enjoy reading what they have created as much as I have. Please see our Contributors’ page to see details of and links to our contributors’ work.

– Sarah Le-Fevre (Editor)

As well as the articles, you will find other features here too.

  • If you want to Ask the Expert pose a design problem, ask for a recommendation, ask for help with a project, or just brainstorm some ideas, contact info@ludogogy.co.uk and we will feature your question in the next issue of Ludogogy – for our resident experts – the readers and contributors of Ludogogy to exercise their brains on.
  • Reviews – Use the same email to get in touch if you have a product, service, book, course or whatever, you would like to see reviewed in the magazine, or if you would like to join the review panel, and get to see and play with new stuff.
  • Each month we will run a Focus on… feature – looking at a specific theory, framework, technique or approach. Next month, it could be your thing we focus on. Please send your ideas to info@ludogogy.co.uk
  • New this monthdownloadable games and resources. Tools to help your work, and games materials and instruction for you to play with. If you have resources or games materials you would like to share info@ludogogy.co.uk
  • New this month, our reference page known as ‘Ludogopedia’. Come across a term or name you don’t recognise in an article? Visit Ludogopedia by clicking on the links in the article. This feature will develop in the coming months, with help from our generous contributors.
  • New this monthCoronavirus ‘special issue’. Guest blogs, external post and lists of resources, posted by our readers, to help us all through the current crisis.
  • New this month Front-end publishing enabled for readers to post content direct.  You can post ‘Reading Lists’ – your recommendations of books, podcasts, courses etc.. Also post your non-commercial ‘Offers & Wants’.  If you have a skill you want to share with your colleagues in the Ludogogy community, free copies of your latest book, an offer of mentoring – or whatever -post it in ‘Offers & Wants’ Likewise, if you have something you need help with, post your requests in the same place.

Why not be a contributor?

This magazine could not exist without all the generous contributors who share their experience and expertise and write articles for us. I cannot express my thanks to all of you strongly enough. You are all amazing!

We are now taking submissions for the following four issues. Don’t forget to note which one you are submitting too, when you send your drafts – also to info@ludogogy.co.uk Here are the theme and deadline details and some ideas to start you thinking about what you could submit.

  • Issue 3 (April) ‘The Sustainability Issue’ – deadline 22 Mar – how can games/play help us to create a better world? What are the challenges in designing games to ‘save the world’? How can games design and delivery itself be made more sustainable?
  • Issue 4 (May) ‘For the Players’ – deadline 19 Apr – inspiration gained as a player / how it informs practice etc. You might want to look at how you have used a particular mechanic from a favourite commercial game, the game that made you want to be a designer, your first experience of a serious game etc.
  • Issue 5 (June) ‘Dream Teams’ – deadline 24 May – Looks at all aspects of teams – playing as a team, games designed to improve teamwork, theories around teams (e.g. Tuckman) and how they influence design etc.
  • Issue 6 (July) ‘Once Upon a Time’ – deadline 21 June – Explores how we use we use storytelling in our learning games and gamification design. How does narrative underpin learning? How can we help people develop or change their own stories? The power of analogy and metaphor etc..

Please ensure you read our submission guidelines before sending anything in.