A neologism – the art, science or profession of facilitating learning through play or games

Welcome to Ludogogy Magazine

This magazine relies on the generosity of its contributors who have committed time and effort to creating articles for us. I am sure that you will enjoy reading what they have created as much as I have. Please see our Contributors’ page to see details of and links to our contributors’ work.

– Sarah Le-Fevre (Editor)

New in this issue

This issue has, in some ways, quite challenging to put together, so I have to mention a few people, who have become trusted and valued colleagues over the past year or so, and who are the kind of wonderful folk, who will step in to lend a hand, when the going gets tough, even when they are up to their necks in work themselves.

So, thank you, as always, to all the great contributors to this magazine, but especially – for stepping up to ridiculously tight deadlines – to:

Erik Agudelo – make sure you check out his upcoming Kickstarter – he puts out bulletins regularly on LinkedIn

Terry Pearce – He has some super Learning Design Inspiration cards in development, and you can subscribe to his Untoldplay mailing list to make sure you are kept up to date.

Corrado De Sanctis – The go-to guy for all things Agile and Scrum, when it comes to games.

Andy Yeoman – At Focus Games, Andy works with Healthcare professionals, and others, to build games which raise awareness, train skills and empower.

Mohsin Memon – if you haven’t already checked out Evivve – the Leadership Learning Game – you really, really should.

The new Ludogogy community platform is STILL under development (sorry guys), but if you want to hear me give a short talk about what is coming, why not came along to the 5eme Colloque International Game Evolution.

https://gameevolution.extragames.fr/  (Yes, I will be speaking in English – despite my surname, I’m not a Francophone). I’ll be on at 9:30am (BST) on the 17th, speaking about ‘Ludogogy: Magazine to Community’

We are now accepting submissions for the following themes:

  • Issue 12 (July) ‘Debriefing and Feedback’ – deadline 27 June- Building feedback mechanisms into games, best practise in debriefing playful experiences, feedback and rewards in gamification, how we can help players with sense-making, gameful facilitation processes etc.
  • Issue 13 (September) ‘Make or Break’ – deadline 29 August – Two really important aspects of designing games are prototyping and playtesting. What are the do’s and don’ts, prototyping frameworks, stories of playtests that went well, or went awry. Maybe we’ll even run a few live playtests.

Contact info@ludogogy.co.uk for either submissions, or to express an interest in becoming involved in the Ludogogy revamp project.

Stay Home, Stay Safe, Stay Playful